In the WH40k universe it doesnt get much more elite than these guys. Even in this scale these guys are fun to play simply because of the disproportionate presence that they have on the battlefield.
My Chaos Space Marine Chapter is the Sin Eaters. I put together a large 40k army of Sin Eaters from ’99 to ’02 or so. They were pretty nicely painted and I won a few prizes for them as a result. I will be putting up some photos of those guys at a later date.
To complement my 40k Sin Eaters I put together an Epic (6mm) Sin Eater force in ’04. I am a big fan of the look of games played in this scale: it gives a better impression of large battles than 28mm and allows for a very grand perspective. Adeptus Titanicus was my first GW game and as a result I have a soft spot for the scale.
The Sin Eaters were always played as a Nurgle force, even though I used a lot of Imperial marine pieces when putting them together in both scales. As a result you will see some rather theatrical wear and tear effects on these miniatures, in keeping with the Nurglesque corruption motif.
I played some more Mutants and Death Ray Guns in early August. One of the basic scenarios in the game involves some post-apocalyptic cattle rustling. Although I dont have any two headed calf figures lying around I do have a whole heap of giant rats, quite a few of whom are mutated with extra tails, scales etc. They seemed like worthy livestock for the rather lethal and very bleak environment that the MDRG folks exist in: just the kind of place where people fight over the right to eat mutant rats. The photos are a bit shoddy, just snaps taken as the game was underway.
The game table was set up with four areas of terrain (some radioactive rock piles and some mutant vegetation) plus the cattle compound in the centre. Both forces ran full tilt towards the compound in the early part of the game.
The game worked aout as a bit of a walkover for side A. That said, it involved lots of laughs, helped along by the entertainingly ludicrous scenario and background.
After painting up the survivors and zombies from Last Night on Earth I started on the figures in the first supplement, Growing Hunger. I was a little dissatisfied with the effect generated by dipping the figures from the original game after only a base coat. From there on I started to shade and highlight some of the figures a little more before painting them and that continues right up to the figures that I am currently painting.
Although I still painted the Growing Hunger figures very quickly I spent a fraction more time on them than I did on the base game guys.
The zombie miniatures that are supplied with Growing Hunger are called “Grave Dead” and are intended to be easily distinguishable from the guys from the original box. In game terms they are used to represent ragers or fast zombies or highly contagious guys. With that in mind I decided to stray a little from regular zed colour schemes.
The figures are supplied made of red plastic. This plus the fact that when a regular zombie becomes a fast zombie in the Resident Evil games it turns reddish, grows claws and becomes known as a Crimsonhead.
With that in mind I decided to paint the GH zombies with a very easily distinguishable scheme for ease of ID.
The same learning process that was used when painting the LNoE survivors is apparent in the paint jobs on these guys. Like the survivors I regret not spending a little more time on these figures but they still look plenty good enough to game with.
The skinny zombie with his arm by his sides (first and third in the first photo) comes from the Mall of Horror boardgame. I swapped out half of the LNoE guys for MoH guys for game identification purposes (if there are two zombie players they split the available zombies up. Using a different zombie figure makes it easier to tell them apart).
Last Night on Earth is a fun, modern horror boardgame with a zombie theme. While it isnt a huge brain burner it isnt completely random either and it generates the “feel” of the movies that it is based on extremely well. When the game was released some whiners gave out about the game balance making it too hard for the heroes. That was garbage. The game balance, although subject to the occasional blowout one way or another is actually pretty finely balanced.
A big draw of the game for me was the 14 zombie and 8 survivor miniatures that came supplied with the game. They are roughly 28mm scale and therefore they fit in well with the rest of my figures, which was a big bonus. They are made of a flexible plastic but they took and retained paint just fine.
Like the Descent figures, the LNoE figures are an early experiment with the dipping technique. At the time I was experimenting to see how much of a shading effect I could get with dipping over a flat base coat. As a result these paintjobs are pretty rudimentary. For the purposes of playing a boardgame with however, they are fine. If I were to paint them again now I would put a little more effort into them though.
I painted up most of these in ’06 with the intention of using them in skirmish games like Gangs of Mega City 1 and the like. That game never got off the ground but I still like these guys.
The first batch of figures were painted mostly with drybrushing with speed in mind. They werent dipped and details such as eyes were left pretty vague. The drybrushing is pretty crude in places but in the interests of getting old figures painted and on the table they are fine. I intend to use them as a group of survivors in horror games.
The two schoolgirls were painted with a little more care. Although they dont strictly have to be part of the Yakuza they do fit well here I think. Their uniform scheme will be repeated on some other school themed figures that I have at some stage. Both Z3R0 and ENF0RCERB0T are also intended to be part of the Yakuza group should the game require it.