Flying Lead is the Ganesha Games (of Song of Blades and Heroes fame) “shooting” rules.
Basically the rule set is concerned with almost any setting that has a gun in it, from (wikky-wikky-Wild) Wild West to WWI to WWII to Vietnam to Iraq to futuristic stuff. The base core set is quite generic, with lots of rules and stats for some pretty disparate forces such as pulpy Mafia, some WWII guys, the Black Hawk Down guys etc.
There are also a few scenarios, all of which are from different “eras”, including a not-Stargate scenario.
Stargate isnt my thing but for my inaugural run of the FL system I decided to twist the scenario to suit my miniature collection. The Jaffa became Little Green Men and the SG team became MiBs.
I put some suggestions as to how to stat up the MiBs up on the Ganesha forum and used those pointers to change the SG team stats into something suiting my figures. I tranferred the Jaffa stats to the Little Green Men as is: the Jaffa were statted up at a Stormtrooper level of effectiveness (i.e. shit), which was perfect for my needs.
Note the big pink pointy thing that Foreign Secretary Zorg (the guy in the purple coat) is holding. Thats the Macguffin.
A highly advanced Vorthuan ship has crashed in Arizona, Earth. The Eljee’ems (L.G.M.s…geddit?) have made an unauthorised landing Earthside to pick up Vorthuan tech of value to them. The MiB have taken umbrage with this and want to stop the Eljee’ems beaming out via their scout saucers (on the East and West of table). The Eljee’ems start in possesion of the MacGuffin.
The game was ok. Not great, but ok. We found the multiple modifers both for and against shooting to be irritating to have to be constantly worked out. Next time we will have the basic modifier (that is Combat + Weapon + Skills) calculated and written down for on each models stat sheet. That way the only modifiers to be worked out on the fly are range and cover. I hope that this will help to make Future Flying Lead games run more smoothly.