Mega City Justice Department: Pt 1

Street Division Judge and Tech Division Judge

Continuing on from the Mega City One Project post, my first pair of Judges for show are from Mongoose.

They are Gangs of Mega City One figures rather than Judge Dredd Miniature Game figures.   That distinction is significant for only one reason: casting quality.  Mongoose got a lot of deserved grief for the sub-standard quality of the casting of many of the figures that they released around the mid 2000s and there were casting problems on each and every GoMC1 judge figure that I bought.  I can personally attest for the quality of the figures that they have released for JDMG though, they are cast to a much higher standard.

The Street Judge worked out fine, but I love the Tech/Tek.  Something about the miniature and the colour scheme and its application makes it look like he came straight out of a comic.  Which is fine by me.

SJS Judge and Street Judge

Next is another pair of Mongoose Judge miniatures.  In addition to the fairly standard Street Judge is the SJS (Special Judicial Squad) Judge.  SJS judges function as internal affairs, MP types.  As their quarry is highly trained Judges, SJS judges are particularly bad-ass.

SJS judges have been depicted with various different uniform colours and features.  The look above is my favourite as while they definitely have that judge feel, the grey eagle design makes them unique amongst all of the other specialist and street judges: perfect for an outsider like a member of the SJS.

Street Judge and Psi Division Judge

Another two Mongoose judges: a Street Judge and a Psi Div Judge.

I have mixed feelings about how the Psi judge came out.  I am as happy with the uniform as I am with any of the other judges and I am particularly pleased the figures red hair.  It looks quite a bit like real red hair, rather than the more fiery colour usually used on miniature gingers.

On the other hand I find painting eyes harder than ever these days (I think that I need a new prescription for my glasses).  It took me several attempts to get these ones even to the barely acceptable, astonished expression that they have now.  I also foolishly attempted to add something that looks vaguely like freckles (similarly to how ex-judge DeMarco is depicted in the comics) to the cheeks, which didnt quite work.  In fact in conjunction with the miniatures rather prominent top lip it made her look a bit like a cat.

But I am just obsessively moaning really.  She doesnt look *that* bad.

Riot Judge and Judge Giant

The first pair of Foundry Judges.

As a rule the Foundry judges have crisper detail than the Mongoose ones.  The Foundry proportions are a little odd I reckon, with quite large heads.  They also often have somewhat peculiar poses.  They are nicer to paint than the Mongoose figures that I have painted so far nonetheless.

I can imagine some scale purists having issues with mixing figures from the two manufacturers.  I dont think that its worth worrying about: on the table the difference are close to non-existent.

The characters represented here are cool.  The Riot Judge carries a Riot Foam cannister, which is a signature judge support weapon.

Pic from Wikipedia

The judge on the right is Judge Giant.  Two generations of Giant have featured in Judge Dredd stories (three if you count the civilian Jetball player who fathered the first Judge Giant).  It isnt specified which Giant this is, although the MkI Lawgiver pistol suggests that it is the first Judge Giant.

Ppenultimately, those of you with an eye for judge uniforms may notice a couple of things about the scheme that I chose.  Artists have always had some leeway with how they represented the MC1 Judge uniform over the years, both its physical shape and dimensions and its colours.

Originally Dredd was a black and white strip, with colour versions of him being shown on the cover of 2000AD and centre spreads.  This has meant that Dredds undersuit has been depicted as blue, navy and black over the years.  Similarly the shoulder pads were always yellow from the strips inception in the late seventies right through to the nineties, when gold started to appear (at least, thats how I remember it).  Whether this yellow was supposed to represent gold or not is one of the mysteries of the four colour priniting technique.  So basically, there isnt a definitive uniform scheme.

I dont mind this.  I think that leaving those details vague helps to keep the character somewhat legendary, somewhat mythological.  Usually when a setting like Dredds starts to lock down too many details it starts to collapse in on itself.  Keeping it vague suits me.

Lastly here is a shot of the nine judges that I have painted so far.  I get a big kick out of seeing a project about a setting that I have enjoyed my whole life taking shape like this :)

They are the Law

Mega City One Project

Judge Dredd

I am a lifelong fan of Judge Dredd and 2000AD.  With the release of the Judge Dredd Miniatures Game I have decided to put my paint where my mouth is and get a set of figures influenced by the setting ready to go.  Eventually all going well I hope to get my own miniature chunk of Mega City One made and populated for gaming in.

There are many miniatures from a variety of sources that I plan to include in the project.  I own almost all of the Foundry Judges and related MC1 figures.  I have also picked up a lot of the Mongoose Judge Dredd figures (including the figures released for Gangs of Mega City One circa 2005, the remastered versions of same for JDMG and some of the new figures that they have released).  I also have many Necromunda gangs that have been crying out for paint for over a decade and a half that are perfect for use in the setting.

Add to that the EM4/Copplestone savages and scavengers, the kitbashed mutants that I assembled in 2003 but never painted, a whole bunch of robot miniatures that I have amassed from a variety of sources, the bunch of Mos Eisley Cantina-esque aliens and of course the heaps of zombies waiting for attention and it is obvious that I could be painting for this project for years.  The Bladerunner meets The Jetsons setting of MC1 encompasses a huge chunk of my interests, which makes it an ideal fit for me.  Even Aliens and Predators have visited Mega City One.

Regarding terrain I already have quite a good head start.  Large areas of The Big Meg have been ruined by the various disasters that have hit it over the years.  My old 40k ruins and associated bits are perfect for representing those sectors.  My recent (and still growing) Standard Falls shanty town project was planned with the radioactive wasteland of the Cursed Earth in mind.  My functional but not terribly pretty modern urban scenery will be useful to represent the troglodyte infested Undercity and will do as a stand in for MC1 itself  until I get around to making are more suitably sci-fi set of buildings and terrain.

Its an ambitious project to say the least, but the vast majority of it is already bought, so its just a matter of getting stuck in.  Hopefully by about 2013 I should have made a serious dent in it.

First things first though.  The first batch of Judges follow.

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