I recently got credit as a playtester in a couple of miniature games rules produced by Ganesha Games.
This was a first for me. While it isnt a massive deal (I know a guy who works full time writing role-playing game sourcebooks for example), getting a credit in a gaming rulebook is a nice thing to tick off my bucket list.
The first ruleset was Flashing Steel written by Andrew at shichitenhakki. Flashing Steel is a swashbuckling variation on the Ganesha game engine, designed for games featuring dashing, moustache twirling, chandelier swinging, roguish types.
During playtests I played using Star Wars stuff. It turns out that France in the 1600s bears a lot of similarity to a galaxy far, far away when it comes to the mechanics of tales of derring do. I had fun testing Flashing Steel out, as the emphasis was squarely on cinematic, story driven action, rather than sterile slaughterfests.
The second game that I got a playtest credit for is Mighty Monsters. Another variant on the Ganesha Games engine, this one is about kaiju (with a little bit of mecha thrown in).
I have a lot of interest in pretty much anything that involves giant monsters or robots hitting each other or blowing things up, so I was glad to be involved a bit in its production, even though I wasnt a very big contributor to it.
Mighty Monsters rather well titled sister game “Samurai Robot Battle Royale” is coming up soon. I might try to get involved in the development of that if I can squeeze it into my rather spartan gaming schedule.