Sgt Downey climbs over the pile of genestealer corpses that he has cut down. Fourteen 'stealers are killed in close combat alone in "Return to Kalidus: Honour Bound".
Day two of our second Space Hulk weekend started with a set of missions from White Dwarf February 1993: the Return to Kalidus campaign.
Return to Kalidus came out at the same time as the original Space Wolf: Wolf Guard Terminator box, waaay back in early 1993 or so. The Space Wolf: Wolf Guard Terminator box consisted of five terminator figures with some slightly unorthodox weapon fits. The box, which was what the entire Return to Kalidus campaign was based on had the following configuration:
- Sergeant with Storm Bolter and Power Sword
- Marine with Heavy Flamer and Chainfist
- Marine with Assault Cannon and Power Fist
- Marine with Storm Bolter and Chainfist
- Marine with Storm Bolter and Power Fist
Like almost every Space Hulk player on the planet, I dont have a painted terminator model with a Heavy Flamer and a Chainfist. The difference between a Chainfist and a Power Fist is entirely cosmetic in the scenarios that we played so it didnt make any difference.
For the purposes of this SH campaign, the marines are from the Space Wolf chapter. In game terms that means that every member of the squad gets an additional +1 in close combat. Not too shabby, particularly for the Sergeant, doubly so if he is on 3rd ed Guard orders.
Return to Kalidus Mission I : A Quest for Power
A Quest for Power Set Up
In this scenario the marines are trying to get to a console on the opposite side of the map and spend some APs to find the location of the items to be procured in scenarios 2 and 3.
MTs crusade marines are joined by an Iron Man.
Despite a very promising set of opening turns, the Crusaders lose their Sergeant and Assault Cannon suddenly.
Soon the 'stealers have the run of almost the entire map.
Finally the only Marine representative still alive has a flamer with enough ammo for one shot. He bought the farm shortly afterwards.
The game ended in a win for the Genestealers (me). Amusingly, the boy MTs performance is so hilariously dismal that it means that the rest of the campaign is supposedly defunct, as the remaining two missions simply cannot be completed without a marine victory in A Quest for Power.
We decide to play the next one anyway, despite the campaign abruptly ending on a technicality.
Return to Kalidus Mission II : Honour Bound
Honour Bound Set Up
Honour Bound involves an identical squad to the one that appeared in A Quest for Power trying to get through the map to find a chapter relic in one of four rooms. The ‘stealer player gets two blips per turn plus an unprecedented six starting blips. This does not bode well for the marines.
The Marines inch forward, covering each others flanks against the vast number of 'stealers.
The flamer uses the last of its fuel to clear a room for the slow advance. The flamer marine dies almost immediately afterwards.
Sgt Downey slowly hacks his way through the corridors, a battle brother guarding his back.
The slaughter continues and the Sgt racks up his tally of bugs at this point. His battle brother is about to be overwhelmed however...
Sgt Downey is finally overcome, failing in his mission.
The game ends in a Genestealer victory for MT.
The Return to Kalidus campaign is hard. Considering that it was written for 1st ed (where Marine shooting is less effective than in 3rd ed overall) it is hard to imagine the Marines winning the second mission very often. The only reason that the marines got as far as they did in Honour Bound was because of the Sergeant: +2 combat, plus Parry plus Guard orders is not to be sneered at (even if it is a bit uninspiring to play with/against).
Lastly, we decided to leave the third and final Return to Kalidus scenario until next time and to play one more Marine vs Marine game to round off the weekend.
Retrieval Set Up (we reused the Honour Bound map, seeing as it was already set up).
We made up Retrieval on the spot. We placed a Maguffin (a C.A.T. this time) equidistant from both sides which both sides had to get back to their deployment room. We also used the rules from Mission IX: Regroup to stagger the arrival of the ten Power Armour marines that we each had.
MTs Emperors Voice Tactical Squad ready to deploy.
My Sin Eaters Tactical Squad Van Helden ready to go.
The game was a hair-raising, back and forth affair, with Marines diving into overwatch zones hoping to get a shot off before they got killed by return fire.
Sgt Van Helden makes an early break for the C.A.T. (top right).
Van Helden and a battle brother, just before Van Helden is cut down by enemy fire.
The lone Sin Eater sprints down the corridor after the now randomly moving C.A.T., avenging his Sarge with shots from the hip. The Emperors Voice flamer marine puts paid to his antics however, with not one, but two blasts of promethium.
The game ends with a Emperors Voice marine win for MT.
In conclusion, Space Hulk is great. The marine vs marine games are a bit weird, but they were fun all the same. I will try Marine vs Marine games out again, but I am uncertain that the mechanics are suitable for games where both sides have guns really.
That said, I still havent played any games with my Hybrids so I am sure that there will be another Space Hulk session again soon.
Filed under: Boardgame, Games in Progress | Tagged: 2009, 40K, Bug, Emperors Voice, Genestealer, Iron Men, MT, Nurgle, Sci-fi, Sin Eaters, Space Hulk, Space Marines, Thoraxian Crusade | Leave a Comment »