“Jockeys” are sub-type of zombie (well “infected” rather than zombie really, but I wont split hairs…) that appear in the Left 4 Dead 2 video game. Like all of the”special” zombies in L4D they have traits that distinguish them from the regular members of the horde.
The Jockeys schtick is to come out of nowhere at a players character and leap onto its back. The Jockey then “steers” the player either towards the oncoming horde of normal zeds or else into some sort of in-game hazard, like a ravine or burning building or similar.
The Jockey as it appears in Left 4 Dead 2
I am unaware of any existing miniatures available designed to represent a Jockey. Regardless, I thought that it would be fun to put a couple together from parts of other figures to go with my Hunters and Witches. I based the figures that I put together on what I have seen of Jockeys in the video game (which isnt much, I just played it for an hour or two once) and mainly from the picture above.
Packed (dragged?) Lunch
I noticed recently that the plastic GW Crypt Ghouls have similarly hunched backs to Jockeys. The ghoul heads, while nice are a bit recognisable. The also have pointed ears which I really wanted to avoid. They are bald too, and I wanted the Jockeys to have hair so that they looked just a little bit different to the ghouls as they are supplied in the box.
With that in mind I replaced the ghoul heads with West Wind metal zombie heads. It was a simple thing to do, but I am quite pleased with how they turned out. I kept the ghoul heads for use in my upcoming modern vampire project.
Jockeys tend to squat a bit, and so the poses of the ghouls are just a little more upright than that of Jockeys. I didnt think that it would be worth the effort involved in reposing the Jockey legs however, so I left them as is.
Scraps of Clothing
In addition to the odd clumps of body hair, Crypt Ghouls are also adorned with a lot of sharpened bones. Some are strapped to the model and others have been stuck through the models flesh like a piercing.
Ghouls that mutilate themselves is something that I hadnt ever really heard of before recently, but the last two sets of plastic ghoul miniatures that I have seen (the GW and the Mantic ones) both feature this self-mutilation motif. It must be “the new black” for ghouls this season.
Anyway, it was an easy enough job to remove the bones and make any of the remaining bits along with the hair look like scraps of clothing.
I am ok with the idea of Jockeys (and a couple of the other L4D “special” zeds, notably Hunters) having enough wherewithall to sort of dress themselves: they seem to be smarter than the average zombie. Therefore I didnt get too worked up about the idea of the strapping and rags that they are wearing. Who knows, maybe after the zompocalypse is over maybe the dominant society will be a Jockey one?
Finally, the Crypt Ghoul figures are quite heavily scarred. In the case of Jockeys, again I am not too stressed at the concept of them retaining some ability to heal themselves (probably at an accelerated, Resident Evil Tyrant like rate).
I didnt do a terribly good job of painting the scars. Additionally, the second Jockey has a whole lot more of them and as he was the prototype Jockey that I made, I like his pose less than the first guy shown too. I prefer the first guy quite a bit as a result.
The next L4D zombies that I get together will probably either be Smokers or, more likely, Chargers.
Filed under: Miniatures | Tagged: 2010, Horror, L4D, Special Infected, Video Game, Zombie | 2 Comments »